Things We Could Design: For More Than Human-Centered Worlds

How posthumanist design enables a world in which humans share center stage with nonhumans, with whom we are entangled.

Over the past forty years, designers have privileged human values such that human-centered design is seen as progressive. Yet because all that is not human has been depleted, made extinct, or put to human use, today's design contributes to the existential threat of climate change and the ongoing extinctions of other species. In Things We Could Design, Ron Wakkary argues that human-centered design is not the answer to our problems but is itself part of the problem. Drawing on philosophy, design theory, and numerous design works, he shows the way to a relational and expansive design based on humility and cohabitation.

Wakkary says that design can no longer ignore its exploitation of nonhuman species and the materials we mine for and reduce to human use. Posthumanism, he argues, enables a rethinking of design that displaces the human at the center of thought and action. Weaving together posthumanist philosophies with design, he describes what he calls things--nonhumans made by designers--and calls for a commitment to design with more than human participation. Wakkary also focuses on design as "nomadic practices"--a multiplicity of intentionalities and situated knowledges that shows design to be expansive and pluralistic. He calls his overall approach "designing-with": the practice of design in a world in which humans share center stage with nonhumans, and in which we are bound together materially, ethically, and existentially.

 

Ron Wakkary

A Professor in the School of Interactive Arts and Technology (SIAT) where he established the Everyday Design Studio, a design research studio that explores interaction design.

Wakkary’s research investigates the changing nature of interaction design in response to everyday design practices like home life, DIY, amateur experts, hobbyists, and sustainability.

In the spirit of design research, Wakkary aims to be reflective and generative, uncovering new and emergent practices of design that help to shape both design and its relations to technologies.

Wakkary publishes regularly in design and human-computer-interaction journals and conferences. He is an Editor-in-Chief of ACM interactions, Director of the Interaction Design Research Centre at SFU, member of the SIGCHI Executive Committee, and a member of the Steering Committee for Tangible Embedded/Embodied Interaction (TEI)."


 
 
 

Credits

Designer: Ron Wakkary

Publisher: The MIT Press

Country: Canada

Photographs: ©Ron Wakkary / ©The MIT Press

 
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