Meaningful Stuff: Design That Lasts

Never have we wanted, owned, and wasted so much stuff. Our consumptive path through modern life leaves a wake of social and ecological destruction.

In Meaningful Stuff, Jonathan Chapman investigates why we throw away things that still work, and shows how we can design products, services, and systems that last.

Obsolescence is an economically driven design decision--a plan to hasten a product's functional or psychological undesirability. Many electronic devices, for example, are intentionally impossible to dismantle for repair or recycling, their brief use-career proceeding inexorably to a landfill. A sustainable design specialist who serves as a consultant to global businesses and governmental organizations, Chapman calls for the decoupling of economic activity from mindless material consumption and shows how to do it.

Chapman shares his vision for an "experience heavy, material light" design sensibility. This vital and timely new design philosophy reveals how meaning emerges from designed encounters between people and things, explores ways to increase the quality and longevity of our relationships with objects and the systems behind them, and ultimately demonstrates why design can--and must--lead the transition to a sustainable future.

 

Jonathan Chapman

Professor & Director of Doctoral Studies at Carnegie Mellon University’s School of Design where he leads the Ph.D. in Transition Design—a research program for designers committed to making positive change in the world.

Chapman is a consultant and strategic advisor to global businesses and governmental organizations from Puma, COS, and Philips, to the House of Lords, the United Nations, and NASA. His Op-Ed for The Guardian outlining his research agenda received 1,000+ comments within hours of going live. New Scientist described him as “a mover and shaker” and a “new breed of the sustainable design thinker.”


 
 
 

Credits

Designer: Jonathan Chapman

Publisher: The MIT Press

Country: United States

Photographs: ©Jonathan Chapman / ©The MIT Press

 
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Things We Could Design: For More Than Human-Centered Worlds

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Design Justice: Community-Led Practices to Build the Worlds We Need